/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Fishing;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2Weapon;

public class FishingSkill implements ISkillHandler {
	// private static Logger _log =
	// Logger.getLogger(SiegeFlag.class.getName());
	private static final SkillType[] SKILL_IDS = { SkillType.PUMPING,
			SkillType.REELING };

	public void useSkill(L2Character activeChar, L2Skill skill,
			L2Object[] targets) {
		if (activeChar == null || !(activeChar instanceof L2PcInstance))
			return;
		L2PcInstance player = (L2PcInstance) activeChar;
		L2Fishing fish = player.GetFishCombat();
		if (fish == null) {
			if (skill.getSkillType() == SkillType.PUMPING)
				// Pumping skill is available only while fishing
				player.sendPacket(new SystemMessage(
						SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING));
			else if (skill.getSkillType() == SkillType.REELING)
				// Reeling skill is available only while fishing
				player.sendPacket(new SystemMessage(
						SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		L2Weapon weaponItem = player.getActiveWeaponItem();
		L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
		if (weaponInst == null || weaponItem == null)
			return;
		int SS = 1;
		int pen = 0;
		if (weaponInst != null && weaponInst.getChargedFishshot())
			SS = 2;
		double gradebonus = 1 + weaponItem.getCrystalType() * 0.1;
		int dmg = (int) (skill.getPower() * gradebonus * SS);
		if (player.getSkillLevel(1315) <= skill.getLevel() - 2) // 1315 - Fish
		// Expertise
		{// Penalty
			player.sendPacket(new SystemMessage(
					SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY));
			pen = 50;
			int penatlydmg = dmg - pen;
			if (player.isGM())
				player.sendMessage("Dmg w/o penalty = " + dmg);
			dmg = penatlydmg;
		}
		if (SS > 1)
			weaponInst.setChargedFishshot(false);
		if (skill.getSkillType() == SkillType.REELING)
			fish.useRealing(dmg, pen);
		else
			fish.usePomping(dmg, pen);
	}

	public SkillType[] getSkillIds() {
		return SKILL_IDS;
	}
}
